Game Studio Website

LavaLime Studios

The studio site for an independent mobile game developer, anchored by a playable canvas mini-game in the hero and a 28-title release portfolio.

LavaLime Studios website preview
ClientLavaLime Studios
IndustryGaming / Mobile Games
Year2026
Live SiteVisit site
AstroGSAPCanvasMotion
Overview

The brief

LavaLime Studios is an independent mobile game studio shipping Unity titles across iOS and Android — from published hits like Apocalypse Merge and Puppet Lord 3D to a 2025–26 release slate. The site had to do two jobs at once: convince publishers and partners the studio can execute, and feel like something a game studio would actually build.

So the hero isn't a static banner — it's a playable shooter you can click or drive with the arrow keys, score counter and all. Around it sits a scrolling strip of all 28 game logos, published and upcoming release rails, the three service tracks, and a studio section that closes on a single "Start a project" CTA.

Process

Approach & process

How the project moved from first brief to shipped product.

Playable Hero

Built the hero mini-game on canvas — click-to-shoot targets with a live score — and wired it for keyboard aim/fire so the interaction stays reachable, not mouse-only.

Catalogue & Release Rails

Structured 28 titles into a marquee logo strip plus separate Published and Fresh-from-the-studio rails, so a decade of output reads as momentum instead of a wall of thumbnails.

Motion & Transitions

Layered GSAP entrance reveals, Lenis smooth scrolling, a branded preloader, and view transitions over an Astro build that ships almost no JavaScript outside the game itself.

Challenge & outcome

What we solved

The core constraint behind the project — and what shipped in the end.

The challenge

A studio site that leads with an interactive game sets a bar it then has to clear on performance — the same page selling "smooth 60/120fps" can't stutter. Keeping the canvas loop, the motion layer, and 28 pieces of game art all fast meant every non-game asset had to earn its weight.

The outcome
  • Playable canvas hero shipped with full keyboard controls alongside mouse input
  • 28-title catalogue organised into logo marquee, published titles, and upcoming release rails
  • Astro + GSAP + Lenis build keeping the motion-heavy page light outside the game loop

Have a project in mind?

Let's build something extraordinary together.